. Requiem Toreador: The Toreador are included in Vampire: The Requiem as a Daeva bloodline p. Giovanni The Giovanni began as a merchant family with a penchant for necromancy, and wound up usurping control of one of the Clans of Caine. And some players would prefer to just mix the games and see what sort of chronicle falls out. Masquerade to Requiem Below are brief descriptions of each of the 13 clans of Vampire: The Masquerade, as well as some notes on what needs to change in order to make them fit into Vampire: The Requiem and the current World of Darkness.
How, then, do its members reconcile their bestial urges with the demands. There is also the Melee Weapons Chart and a chart for Extended Actions. This Path can be found on p. Step Six: Merits Merits, as mentioned, cover much of the same ground as Backgrounds did in Masquerade. Once the gateway closes, the vampire must use this power again to exit the Underworld. If the Storyteller wishes to use the Masquerade interpretation of Clan Nosferatu, he should consider their clan Disciplines to be Obfuscate, Vigor and Animalism. Vampires can spend five Vitae to rejuvenate the limb.
Demeanor, of course, is simply a guide to how you portray the character, so you just need to consider how he comes across when choosing this trait. Each has several myths about their own origins, and these myths usually suggest that each clan is a different, if similar, kind of monster. They demanded sacrifice and fealty but they stood by their word. The player leaves Wits at 3, and leaves the other two Attributes at 2. Third, characters in Requiem often have dots in Status Covenant. Either of the traits can be self-affirming and allow for Willpower recovery.
James had Contacts 3, Status 1 Press , Haven Security 2 and Herd 1. This is in keeping with the more mysterious feel of the current World of Darkness — just as many stories exist, but less evidence points to one being true. If the Storyteller wishes, a character could easily have a Nature, a Virtue and a Vice and regain Willpower from all of them. Some people feel that the game systems of Requiem are far more streamlined and functional than those of Masquerade, but that the setting material of the earlier game is still compelling. Note, again, that while Generation and Blood Potency have effectively the same game mechanics, they indicate something different. Some feel that the newer World of Darkness is, on the whole, perfectly functional, but they would like to bring back some of their favorite clans or bloodlines from Masquerade. Shop Contact For inquiries from takatsuki 072-686-0333 please.
Requiem Ventrue: The Ventrue as presented in Requiem are similar, but the focus of the clan is less on nobility and more on command. Another possibility is that the new Tremere learns Auspex or Dominate, both Disciplines associated with Masquerade Tremere. These traits are optional but if you are converting a Requiem character, the Storyteller is advised to let you purchase the appropriate ones , and buying them happens in the next stage of character creation. If the Storyteller wishes to reduce the size of the clan and keep the familial focus on the veneration of Set, she might wish to stipulate that the Followers of Set are a Daeva bloodline. The thaumaturge can force the target to spend Vitae on anything he could normally spend it on, including Physical Augmentation and counterfeiting life. Becoming a vampire granted her a strange, predatory zeal that somehow puts people off. So what role could the Sabbat play in a Requiem chronicle? Both of these games take place in a World of Darkness, though the respective Worlds of Darkness for Masquerade and Requiem are quite different.
In both games, while an individual vampire does not choose her clan, the clan that she belongs to make certain assumptions and statements about her. The sections below simply discuss changing the clans as a whole, systems included, from one game to the other. Once this happens, the corpse loses body parts with each new upgraded wound until it is completely pulverized or disintegrated the Storyteller decides which parts fall off with each wound. If the Caitiff are increasing number, then it is among the Carthians that they find a home. I will freely admit not having checked the price against the price of other recently published screens. Look over the comparisons between the two games at the beginning of this document and see if any part of your concept needs changing. All You Need at Your Fingertips White Wolf introduces this useful reference tool for Storytellers.
Covers rules new to this edition including Investigation, Social Maneuvers, Beats, Conditions, Tilts, Breaking Points, and Combat chart found in the Chronicles of Darkness book. Many unbound just want to lead their Requiems in peace. Go and ask some questions. What most Kindred see, though, is their ability to twist flesh with a touch of their hands. They cannot pass for human without covering their faces somehow, or by making use of the Obfuscate Discipline. He is likewise immune to physical damage, except for damage caused by fire or sunlight. The player must still spend one Vitae for the character to awaken.
Systems: As a clan, the Setites have the following Disciplines: Obfuscate, Majesty and Serpentis converted below. Or perhaps the Invictus into your Masquerade game? It was originally printed in Bloodlines: The Hidden. Communicate with Kindred Sire Level-One Thaumaturgy Ritual As described on pp. Masquerade Ventrue: As presented in Requiem, the Ventrue are focused more on power than on leadership, to the point that they go mad over time. Covenant Status Tremere bestows the ability to learn Thaumaturgy, which is described in Requiem terms below. At level three, the character can levitate and fly at her normal Speed.
Any success kills a mortal immediately; vampires suffer successes as aggravated damage. To some it is the final source of wisdom, freedom, survival. The character gains armor equal to her Serpentis rating, can squeeze through any opening big enough to fit her head into, and her jaws elongate and widen granting a +1 to bite attacks. The vampire must touch the ghost see Touching an Opponent, p. Or perhaps the Invictus into your Masquerade game? Maybe no one since Dracula has managed to accomplish this feat, and the Dragon himself is out there somewhere, but the Ordo continues searching for the secrets that their founder left behind. The favored Attributes of the Gangrel remain Composure and Stamina. The corpses can be set to guard an area or an object, and will wait there until they rot or the necromancer releases them.